![]() ![]() Give Vivienne the real wyvern heart if you don't want to get on her bad side. If you pursue her personal quest, you have the opportunity to see one of two alternatives depending on your choices. Vivienne has four cards, despite not being a romance option. Neither of those are as good as the celebration of chest hair that is his original card, alas. Pursuing his goals will restore a more cheerful aspect to the merchant prince. You'll want to complete Varric's personal quest if you value his friendship, because the quest Here Lies the Abyss leaves him with a very depressing looking card. After the game ends you'll also see another side of Solas. If you romance Solas you get to see a different side of the cautious, scholarly elf - you see him in his place in the natural and spiritual worlds. Make the effort to complete her quest and play pranks with her to be rewarded with a cheeky new card replacing her stand-offish original, and romance her for things to get really friendly. Sera is a lot of fun once you get to know her, and her cards reflect that. However, Bull's romance card can replace this depressing sight with one indicative of the, ah ha ha ha, highly specialised relationship he'll form with a willing Inquisitor. Bull's personal quest contains one of those decision moments that present a real challenge, and neither card seems to suggest there's a "right" answer. Iron Bull's starting card is much more cheerful than either of those you'll receive at the end of his personal quest. If you romance him, he sports a very cool snake and flower combination, which you can read something into if you like. If you successfully complete Dorian's personal quest his character card will change, becoming more colourful. If you support his acceptance of his human side, he'll wear black, and appear more fleshy. If you suggest Cole embrace his spirit side, he'll appear in white. Then, if Cassandra is named Divine, you'll see her in this role - although unless you urge her to stay with you, she'll be absent and blacked out.Ĭole only has his starter card and then a card to indicate you have completed his personal quest - but there are two variations of this. If you romance her, you'll receive the somewhat violent looking version fo the Temperance card, but otherwise, you're stuck with her starter card until the main story is over. Finally, if you romance Blackwall you'll see card representative of his devotion.Ĭassandra is a mandatory party member who can play an important role in the epilogue, so she has the cards. If you choose to bring him back and restore his faith in himself, you'll get the bright, triumphant card. ![]() While he's away you'll see the dark, sad character card. ![]() Unlike some of the other party members, his personal quest is sort of mandatory - when you reach a certain stage of the game it will be triggered, and he'll leave your party either temporarily or for good if you choose not to chase after him. There will be spoilers ahead, for both the game's ending and various personal quests.īlackwall is a romance option and a party member, so he has four possible character cards. The easiest way to explain is to break the cards down by character, so let's tackle them now, starting with party members. There are multiple factors that affect which card you see on the war table and the party select screen - romance, personal quests, and the ending of the game. Some Dragon Age: Inquisition characters only have one character card, while others have as many as four. How and why do these cards change?ĭragon Age: Inquisition guide - how and why character tarot cards change Dragon Age: Inquisition characters are represented in-game by tarot cards. ![]()
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